[GameMaker] Hologram Cyberpunk
A downloadable asset pack
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embrace the dystopian future with your very own ~HOLOGRAM~
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~this gamemaker class allows you to render any sprite with a set of customizable holographic effects. it uses a combination of shader + surface + draw_sprite_part to create the final effect output. it is written with comprehensive getter & setter methods, which make it very easy to work with & modify for your own project~
version: 2.0.0 features included:
- sprite controls
- static noise
- ground highlights
- reflections
- visual artifacts
- line glitches
- scanline
- horizontal segment shift
- backlight control
- frontlight control
- chromatic aberration/dispersion
- smoke particles
- imgui debug windows
download includes: - hologram constructor - hologram imgui debug constructor - quick install .yymps package - .yyz demo project
technical notes: - imgui interface works on both windows & mac - created with gamemaker lts version, so it should work for all versions of gamemaker, including standard release, lts, and beta - clean code implementation makes it very easy to expand and modify
implementation example:
// obj_player.create hologram = new Hologram({ sprite_index: sprite_index, // other optional config params... }); . // obj_player.step hologram.update(x, y); . // obj_player.draw hologram.render(x, y);
credits:
- code, design, & audio: https://twitter.com/GentooGames
- imgui implementation: https://twitter.com/glebtsereteli
- scribble: https://www.jujuadams.com/Scribble/#/latest/
- planets: https://deep-fold.itch.io/pixel-planet-generator
- bgs: https://screamingbrainstudios.itch.io/seamless-space-backgrounds
Status | Released |
Category | Assets |
Author | GentooGames |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:
Comments
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Hello! I purchased this asset and have been messing around with it, for a bit using the provided demo. The effect itself looks pretty nice and there seems to be a lot of customizability!
I do wish there was more documentation though;
I couldn't figure out how to change the hologram's effect parameters in the Step Event after it's initially created, until I dug around in the code for a bit, and even then I wasn't familiar with the 'static method functions' so it took awhile to figure out.
I've moved on from the demo and am now trying to add the effect to my main project and have a question. How do I make sure the drawn hologram sprite respects the sprite's origin set in the IDE? When I draw a sprite with the hologram effect, it seems to have some other additional offset applied to it, making it not draw where I'd expect it to be, thank you
please checkout the youtube tutorial linked in the post :) it should go over how to setup, customize, and modify the asset in different ways